Mortal Shell Game Review
Here is our Mortal Shell game review, earning a 8.5/10 overall rating. T.J. recommends this game if you’re looking for a consistently entertaining time.
- This felt like a nice change of pace from where you find randomly scattered notes, typical of the genre.
- It will run you approximately 10.5 hours worth of content in its base content.
- To give this game a rating or score, I would have to go with an 8.5 out 10.
- Overall, I felt Mortal Shell should be a welcomed member to the Souls genre and for those looking for their next adventure, I highly recommend you give it a look.
- Check out Mortal Shell for the PS4, PS5, Xbox One and XBox Series X on Amazon. The game is also available on Steam.
Mortal Shell is a Souls-like game that starts off very similarly to other Souls games.
You wake up in a distant land where not a lot makes sense. A lot of mayhem and you just have to find your own way through the various situations.
However, this is where Mortal Shell takes a turn. In Mortal Shell, you play as this mysterious being that has the ability to inhabit certain bodies of fallen heroes who’re taking on the same task which you are forced into.
Outside of these bodies you are pretty weak and vulnerable, and typically one hit will do you in.
This is where things start to get interesting. Normally in Souls games, the entire premise is building up your one character and increasing his base stats to fulfill your own playstyle.
Mortal Shell Review
Mortal Shell designed their game where you wouldn’t be leveling up stats, but instead grinding towards traits and passive perks for each body you inhabit.
To me personally, this feature made the game consistently entertaining, where normally I am super focused on the difficulty alone, and really opened my eyes to how fun this genre can be if there were more unique bodies in the pool.
You do have to play as each individual character in order to advance its traits but I truly felt this made the game really fun to play.
Each character, as you unlock traits, gives you a little speech to teach you about some of the events that occurred in your new body’s past life.
This felt like a nice change of pace from where you find randomly scattered notes, typical of the genre.
One of my complaints is the length of the game.
Compared to other Souls games it feels very short; though I must say for a game that retails at $30 (30 Dollars) I do feel it is an appropriate length.
It will run you approximately 10.5 hours worth of content in its base content. The developers have added some free content, as well as some paid dlc that acts as a boss run type mode.
The main mechanic that sets this game aside from the other is the hardening feature.
It is sort of a stylized block where you turn your character to stone.
It can block projectiles and one melee hit. Certain enemies can use this ability as well and can be used at any time.
By far, this makes it the coolest experience for the Souls genre in my opinion. Mid swing, if you see you are going to be hit first, you can harden and block the hit and continue the swing after.
This made combat feel so smooth and fun.
In Souls games, difficulty is a big factor for me.
I feel that this mechanic does take away some of the normal dangers of Souls games, but for some reason that thought totally left my mind when I saw how engaged I was while playing.
And it doesn’t stop at just attacking. This mechanic is applicable during everything, which makes things interesting.
Sometimes you miss the parry, but you can save yourself from getting hit if you are quick enough.
So once you get some practice using the skill, the difficulty feels like it drops; but overall I don’t believe it was a negative adaptation to the genre.
Overall Rating 8.5/10
To give this game a rating or score, I would have to go with an 8.5 out 10.
I had a lot of fun playing this game and this was definitely one of those games where once I started, I felt like I needed to finish it.
Overall I really loved playing this game. Its story and mechanics kept me pretty interested throughout the whole experience.
I loved the setting and the characters you run across, and the combat felt like it added just the right amount of variety to set itself aside as its open title.
Dislikes/Cons from Mortal Shell
One thing that I felt could use some work in Mortal Shell is the length of the game. Mostly because I wanted to play more once I really got into the combat and felt like it ended so quickly.
Another aspect I felt took away from the game was the weapon selection.
Mostly because they made the 4 weapons they included, actually very fun and unique in comparison to each other.
Overall, I felt Mortal Shell should be a welcomed member to the Souls genre and for those looking for their next adventure, I highly recommend you give it a look.
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